Adapting our imaginations into prose

Hello, internet!

I’m slightly frazzled from travelling, so today’s post might be a little disjointed.

After several weeks of intense travelling (and sleeping off my intense jetlag) I’ve finally got myself back into a healthy sleeping pattern where I actually see some daylight now and then, and I’ve found that – perhaps unsurprisingly – it’s really benefiting my writing. I sat down this morning determined to begin a fresh new draft of my book and I shot straight out of the starting blocks, writing 1,000 words and only stopping because I had to go and buy myself a shiny new phone.

I’m back now, with my shiny new phone successfully purchased, and I find myself eager to get back to writing. This is almost a novelty, because I’ve had a few weeks of fairly intense writer’s block, where I’ve been asking myself a lot of crippling existential questions about my writing and my desire to make a career as a writer, and it’s been tying me up and stopping me from getting any words down on the page.

I think there are a few factors which have renewed my creativity, as well as just having a healthier sleeping schedule. One was all of the advice and inspiration that I got from attending NerdCon: Stories in Minneapolis a couple of weeks ago. It’s only now, with all of my travelling done, that I’m really finding time to apply all of the lessons that I learned to my own writing. Mostly the authors speaking at NerdCon just reaffirmed a valuable lesson that I already knew, but had perhaps forgotten: every writer, even your favourite writer, sucked to begin with. All of the great writers in history began with a crappy first draft, which probably didn’t even get published after they’d rewritten it into a well-polished final draft, but the only way they eventually got published was by writing, and writing, and rewriting, and rewriting. As Maureen Johnson always says, as an aspiring writer, you have to “give yourself permission to suck”. You have to abandon the idea that you’re going to like what you write, at least at first. The only way to get good is to be bad, and then improve.

Sucking at something

I find that advice very empowering, so whenever I get a fresh dose of it, I’m always raring to go and write pages and pages of my crappy first draft without worrying about the quality, which is exactly what young aspiring writers should be doing.

As well as that, though, I think I’ve stumbled across another important lesson, in my recent writing.

I’m really enjoying the latest redraft of my story, which I’ve only just embarked upon, but as I get it down onto the page, I can’t help but shake my head at how different it is from how I originally imagined the story, when I first envisioned the book and the world it’s set in, about two years ago. I like this new envisioning of my book, and more importantly I think it’s the ‘easiest’ incarnation of my world that I’ve ever come up with, in terms of how well the plot and characters melt down into a story that I can actually tell. It’s more malleable, and less troublesome to mould into scenes and plot arcs, linked by a consistent narrative, which of course are all of the essential bare-bones elements of a story that can eventually be turned into a book.

That doesn’t change the fact that the book is very different from the one I was writing a year ago, or even six months ago. The narrative voice is very different, the events have changed sequence dramatically, characters who were in the background have moved into the foreground and vice versa, the technology that they use has regressed by about a century in terms of it’s level of advancement, and I have introduced some explicitly supernatural elements that were completely absent in earlier drafts. All of these changes have made it easier for me to write, and easier to actually tell the story, but they have moved the book further and further from my original conception of the story and the world that it takes place in. And I’m completely okay with that.

I think when authors first conceive of a fantasy world, and think it out, their original idea can be a very beautiful thing. Perhaps that’s fantasy at it’s purest – when it is just mere fantasy, in a writer’s head. But it’s a mistake to think that the world in our heads at the moment of conception is going to be exactly the same world that appears on the page once we’ve finally written the world into prose. The world you’ve created has to be filtered through you if it wants to get into print, where other people can experience it, and you’re an imperfect vessel for that transition. You can’t just open the floodgates and let it pour out unchanged or undiluted. You’re a human being with wants and needs and time constraints and bills to pay, and ultimately you have to change the shape of the world you’ve created so that it’s easy to draw out of yourself as quickly and efficiently as possible. It’s no good having a vast, wonderful and expansive fantasy world in your head if you find it impossible to turn into a story which you can actually write: if you can’t mould it into a format that will actually flow through your fingers and out onto the page. Ultimately, I think writability must come first, before any kind of integrity to our original vision. Sacrifices must be made to get the world out of our heads and onto the page.

In short, the important thing is to create a faithful prose adaptation of whatever fantasy world exists in our heads, the same way that a movie director would try to create a faithful cinematic adaptation of a fantasy world that exists in prose. There’s a certain nobility to preserving our original idea as much as possible…but it can be a useless nobility, if our goal is to get published. Sometimes characters must be swapped around, plots must be truncated or rearranged, and extrenuous dragons must be mercilessly excised, in order to make a book writeable. And, for that matter, publishable.

What are your thoughts?

Plot Challenge of the Week

Some days are just better than others. Yesterday wasn’t one of those. Combine lack of sleep with frustrations with work, blocks in my writing, and a general apathy to do anything and you have the makings of a pretty underwhelming day. I did get to experiment a little with making hot massage oil. I’m using olive oil as a base (because it’s cheaper than almond oil and better than canola oil) and a mix of different hot peppers. I’ve got two different styles, one in which I just chopped the peppers and poured the oil over them, and the other in which I ground the peppers into a paste in a spice grinder and then poured the olive oil into the paste (though, getting the pepper paste into the mason jar left my fingers covered in pepper oil that apparently does not wash off easily… as I found out later when I went to rub my eye…). Anyway, for today’s exercise I’m going to give you a picture and I want you to use it as inspiration to design one part of the world you’ve started. This could be fleshing out one of the nations that you’ve already come up with or it could be creating an all new nation or continent for your world:

This piece was found here.
                                                                This piece was found here.

Plot Challenge of the Week

I am tired. I’m almost 2/3rds of the way done with my paper, but I have to admit shifting gears between different thinkers is very difficult. Explaining Aquinas’ view of the law, or Kongzi’s, or Edwards’ is doable, not easy, but doable. However, trying to shift from explaining Aquinas’ view to explaining Kongzi’s view is a real brain-drain. The two are similar in some ways, but they come from completely different backgrounds and contexts. Honestly, I can’t really think of anything I’ve done that’s particularly similar. It’s like trying to shift your entire brain into an entirely different mode of thinking and worldview… kind of a massive project. And for some reason, as I write this, everything in my head is in a Scottish accent… … …maybe I’ve been watching too much of Peter Capaldi. Anyway, I do actually have a plot challenge for you today. I’m going to give you a picture and I want you to develop a part of your world based on what you see. It should be a setting that is believable in your world, and that has potential for stories in it. Here’s you’re picture:

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Plot Challenge of the Week

Well, I think last night has confirmed that Alayna and I have found a great church. We spent most of last night helping several members of our small group clean out a neighbor ladies house that had gone somewhat to pot while she was recovering from surgery and unable to clean up after her family. It was hard work, but we left the house looking a whole lot better than when we got there, and I think that we were both happy to have had the chance to help as well. Anyway, for today’s exercise I’m going to give you a picture and I want you to use it as inspiration to design one part of the world you’ve started–please note that you do not need to explain the picture, or even design a location that describes the picture or is particularly like the picture. Instead, you should use the picture as inspiration to come up with something that is your own. This could be fleshing out one of the nations that you’ve already come up with or it could be creating an all new nation or continent for your world – also, just a thought, in Kalagrosh, one of the worlds that I’ve included is a world in which sound doesn’t exist – you might try doing something like this. Create a world where things just work differently. The rules of physics are completely different, or something that we take completely for granted (like sound) is non-existent, and then figure out how the world works without it. Here’s your picture:

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Plot Challenge of the Week

Well, I think that Alayna and I have officially found a church. We actually had dinner with the pastor and his wife last night, and we had a great time talking to them. Finding the right church can be a long process sometimes, especially if you know what your looking for and aren’t willing to settle for less (kind of like finding a spouse in that way… its a good think I found Alayna, there was no settling being done there). The pastor and his wife actually have a fairly similar relational dynamic to Alayna and I, which was nice to see. His wife was a lot like Alayna and the pastor of the church is a lot like me in some important ways, so I think there will be a lot that we can learn from them. The dinner tonight has us both looking forward to Sunday a lot more than we already were. Anyway, I do actually have a plot challenge for you today. I’m going to give you a picture and I want you to develop a part of your world based on what you see. It should be a setting that is believable in your world, and that has potential for stories in it. Here’s you’re picture:

Penthara_IV_frozen

Character and Location Driven Stories

I recently played The Witcher 3 and Elder Scrolls Online. I discovered in my playing two very different and awesome ways to tell a story.

The Witcher 3 enticed me with character based stories. The major plot lines were all moved through an assortment of supporting characters. As you continued their story, you got closer to your end goal. When you finished the main story surrounding the support character you had a personal plot line which gave the relationship some closure.

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Usually you were hanging with people. But sometimes you were a lonely mountain.

ESO went a different direction, likely due to the MMORPG aspect. You went from one locale to the next. At each one you were to unravel an issue. Sometimes you fought a war to take or defend a point. Other times there were plagues, spirits, and other oddities to deal with.

Both forms of anchoring gives an easy format to follow as a writer and reader. You can easily trace your story arcs, where they begin and where they end. Readers have easier cues to see the flow of the plot. When you set all conflict for an arc to move along one character or place, it allows better focus.

In The Witcher 3, character based stories hooked us from one person to the next in a hunt for Ciri, a sort of adopted daughter to Geralt, our protagonist. Geralt had to hunt support characters down. Most of them Geralt knew from past adventures, which were hinted at from time to time. After doing a search quest, there was usually some personal favor which occurred. After that, Geralt was given information on Ciri. At this point, Geralt could move on, never to look at that support character again, or he could go back and finish a final personal quest to give the relationship some closure, or provide a little entertainment.

As with anything, there are strengths and weaknesses. For the strength, you get attached to one support character. We get to learn their fears, desires, and wants by the quests they give and the solutions they come up with (or not). The support character’s motives can take them far and wide, so it is easy to change setting. Finally, it gives the opportunity to have your protagonist deal wish issues they would otherwise ignore or not run into. Motivations to keep the protagonist can be money, love, compassion, hostages, information, or any number of other incentives which a support character can provide.

The weaknesses consist of you are very heavily basing the story on a single support character at a time. Other support characters will come in and out, but really we are investing in the one with agency, and any others are in and out with a shrug. The protagonist can be overshadowed as the drive for the story is handed over to someone else. If the support character is flat, you’ve dedicated a lot of time and effort into their tale, and the reader will not stick around.

In ESO, you went into a location and dealt with an issue. As an MMORPG, it requires you to be tied to a place in order to gain levels before forcing you on. To make the game less of a grind, and feel less like you were chasing quest icons, there were locations you ventured into where you resolved some plot. This could be going into a town and discovering some plague. In the next town, you help a temple that is dealing with the ramifications of the fact it’s a zombie plague. You find a cure, then go on to put an end to the organization that created the plague. Each location had its own plot arc leading into the major story.

The advantages consist of you create empathy for a region instead of one character. People are tied into events greater than a single person which allows you to see more politics over a larger scope. More often than not, when a story is revolving around a setting, the character is there to change that location. The character also has significantly more agency as far as how they’re going to deal with the issue, or if they’ll even just walk away and let the location to its fate.

On the flip side, there is the issue of mobility. Your character isn’t going anywhere, so your setting better be interesting, much in the same way the support character above had to be interesting. It can be harder creating a driving force if there is a line of setting based arcs. Home town only works for one location, which is fine if they will be in that one location forever. After that, money or virtue can be excellent motivators. By focusing on a setting, there is the possibility of ignoring people. Make sure you still have a strong protagonist and support cast.

These are just a few of the possibilities. There are plenty more pros and cons, along with countless ways to tell a story, but it was fascinating to see the two very blatant ways these franchises approached storytelling.

Plot Challenge of the Week

640x346_5969_Unknown_Civilization_3d_sci_fi_moon_surreal_futuristic_alien_vue_planet_rocks_foggy_picture_image_digital_artWell, I’ve spent a fair amount of time this week reading (finished two books and I’m almost half-way through a third), grading, and building miniature terrain out of spare cardboard boxes, random rocks I found and washed, and spray-paint (along with a little glue and flock). It’s certainly not going to win any awards for appearance (it is mostly cardboard afterall), but it should get the job done. I’m also learning more about Aquinas’ thought (seriously… everything I’ve read, or will read for a while, is on Aquinas). I also learned a bit about trying to read between the lines with Alayna. There were definitely some things that I could have handled better. I hope that you’re all having a great week. Anyway, I have an exercise for you. This is a setting exercise, and most of you have probably done these before, but just in case: I’m going to give you a set of criteria. Your job is to design a setting based on those criteria.

Your Criteria:

1) Your setting must be a  science fiction or science fantasy world of some kind.

2) Your setting must include at least three planets with at least one or two significant governments, and at least three major locations outlined and explained for each planet (these could be major cities, factory centers, mining operations, or natural wonders).

3) Your setting must include at least one alien race and at least one non-alien race. By this I mean at least one race indigenous to the planets in question and at least one race foreign to the planets in question. Your setting does not have to include humans.

4) Your setting must include the outline of a clear religious mythology. It is up to you whether this mythology is entirely true (i.e. supernatural powers, gods, demons, etc are real), based in historical fact (i.e. something once existed that served as the seed of these myths and legends [perhaps an eminently powerful alien race]), or entirely fictional (i.e. like comic book characters that people take too seriously). You may have one overarching religion or multiple competing religions. Further, you may have contradictory religions or cooperative religions that obviously come from the same original source material.

5) Your setting must include a clear explanation of the intrasystem trade between these worlds and the intersystem trade between these worlds and other powers. This needs to include a list of imports and exports, the primary currency and general economic system, and a brief discussion of the financial beliefs and approach of each world (or of all three if they all have the same beliefs and approach).

Plot Challenge of the Week

Well, I’m just about finished with the first week in the new place. It’s nice being closer to Alayna, and nice getting to spend more time with her… even if we don’t really have any furniture yet. We are getting a sofa on Saturday (actually, we’re getting a nice sofa for $20, which is all Alayna’s doing), and we’ve started getting wedding presents shipped in. We’ve also been cooking a lot more and eating out a lot less, which is also nice. I really like having our own kitchen (and not cleaning up after ten guys in order to use it). Anyway, I do actually have a plot challenge for you today. I’m going to give you a picture and I want you to develop a part of your world based on what you see. It should be a setting that is believable in your world, and that has potential for stories in it. Here’s you’re picture:

mountain-castle

Plot Challenge of the Week

So, I’ve been reading Wing-Tsit Chan’s A Sourcebook in Chinese Philosophy and today I started John Stuart Mill’s On Liberty. Yay for research… you will find the strangest combination of things to be extremely helpful. Anyway, for today’s exercise I’m going to give you a picture and I want you to use it as inspiration to design one part of the world you’ve started. This could be fleshing out one of the nations that you’ve already come up with or it could be creating an all new nation or continent for your world – also, just a thought, in Kalagrosh, one of the worlds that I’ve included is a world in which sound doesn’t exist – you might try doing something like this. Create a world where things just work differently. The rules of physics are completely different, or something that we take completely for granted (like sound) is non-existent, and then figure out how the world works without it. Here’s your picture:

Gates to Elysium

Plot Challenge of the Week

munich-190266Well… my big test is today. Actually, if you’re reading this after 11 am then I’m probably finished with it. …I’m hoping it goes well. I’d forgotten what test anxiety is like. For most of the week I’ve been intermittently convinced that I had the date of the test wrong and somehow missed it entirely. Don’t get me wrong, I’ve done well in the class thus far, and even a zero on the final probably wouldn’t cause me to fail the class, but it wouldn’t do anything good for my grade either, and I really want a good grade in this class. However, I honestly do believe that I’ve done the best I could at the moment to prepare for the test, and hopefully that will pay off.

Anyway, I have an exercise for you. This is a setting exercise, and most of you have probably done these before, but just in case: I’m going to give you a set of criteria. Your job is to design a setting based on those criteria.

Your Criteria:

1) Your setting a modern world that includes some form of supernatural existence. This could be full on urban fantasy, or it could be subtle things like people who can see ghosts. Think anywhere between Dean Koontz’ Odd Thomas series and Kevin Hearn’s Iron Druid Chronicles.

2) Your setting must be a medium to large city in a recognizable country. So, nothing like Latveria or Sokovia. It has to be a real city in a real country – preferably it should be a city that you know something about and are generally familiar with.

3) Your setting must include information on the cities government, police bureau, crime statistics, educational system, public works department, demographics, and religious life.

4) Your setting must include a description of the supernatural life of the city including ghosts, spirits, demons, werewolves, vampire, etc… whatever you choose to include in the supernatural part of your setting you need to detail.

5) Your setting must include character profiles for major characters that you might include in a story such as a seedy lawyer, a police detective, a bar owner, or a college professor.