Drawing inspiration from video games (Part 2)

Hello internet!

In Tuesday’s post, I talked about how video games can be fertile ground for inspiring your own writing. Today I’m going to talk about how you can adapt your in-game experiences into unique stories which can stand on their own legs outside of the context of the game world.

My motivation for wanting to talk about this is that I feel like there might be a lot of imaginative gamers and writers out there who love coming up with their own complex internal narratives while they’re playing through video games, and then get frustrated because they feel like they can’t turn those narratives into written story material without it being fan fiction, set in a pre-existing universe. If that’s the case, then I hope I can prove otherwise, by taking you through the sort of process that I go through when a video game inspires me to write something original.

So I’m going to give you an example of an in-game event that inspired me to write something, and then describe how I might go through the process of removing it from the game world and adapting it into a story. I’m going to stick with The Elder Scrolls V: Skyrim, for the sake of continuity.

I’ve played a lot of different characters on Skyrim, including a stealthy assassin and an erudite Argonian fire-mage who liked to try and find diplomatic solutions to his problems. But I wanted my latest character to be more of a classical warrior hero, drawing on headstrong figures from epic poetry, like Beowulf and Odysseus. So I created Throdnar, a full-blooded Nord with a strong sword-arm and very few motivations beyond the acquisition of treasure and personal glory…

Throdnar 1

…who got spotted by a hungry dragon while I was trying to get a decent screenshot of him…

Throdnar 2

…and ended up getting the flesh charred from his bones.

Throdnar 4

I won’t be adapting that particular episode into prose any time soon. Throdnar probably wouldn’t want his embarrassing defeat to be remembered in song and stories. He’d probably prefer to be memorialised in tales of his cunning and warrior prowess.

Usually, the kind of incidents that inspire me to want to write stories are a lot less exciting than being burned to death by a dragon. While I was playing a few days ago, I accepted a fairly simple bounty contract to kill a giant who’d been eating local livestock. I stole a horse, rode out to the giant’s camp, and used a technique that I like to call “giant-baiting” to wear down the giant’s health with a bow and arrow, riding away from him on horseback and leading him on a merry chase, until he was dead and I could ride back to collect my bounty.

For those interested, it works a little like this:

Throdnar 5

Step 1) Shoot a giant and incur his wrath.

Throdnar 6

Step 2) Gallop away, pursued by a giant.

Throdnar 7

Step 3) Stop, turn, and shoot the giant, enraging him further, but slightly lowering his health

Throdnar 8

Step 4) Gallop away, pursued by a giant…

And so on until the giant is dead, never allowing the giant to catch up and hit you with his club, however tempting it might be to linger and get off two or three arrows each time you stop.

Already here I’ve invented something that isn’t actually an inherent part of the game, which I can then use in one of my own stories.  I have no idea if other players use the same technique (but if you’re a regular Skyrim player and you hadn’t tried this yet, it’s a great way of getting your hands on a lot of mammoth tusks). Giant-baiting is just something that I’ve come up with while playing in Skyrim’s sandbox, so I can insert the term, and the technique, into a fantasy world of my own creation. If my fantasy world has giants who prey off the land and steal livestock, then I can imagine that giant-baiting is a practiced rural way of life, like poaching or deer-stalking. I can extrapolate that it’s an art with seasoned practitioners who know all of the best ways of doing it without getting themselves killed. An old giant-baiter is necessarily a good giant-baiter because he’s avoided being squashed into jelly by an angry giant. That’s quite a good basis for a character, and I certainly enjoy imbuing Throdnar with those characteristics when I’m baiting giants in the game. I can imagine the thoughts going through his head, the calculations of a veteran giant-baiter doing what he does best.

But it wasn’t actually the giant-baiting that inspired me to write a story. Believe it or not, it was the part before the giant-baiting, where I had to steal a horse.

I could have bought a horse, but that didn’t seem like the sort of thing that Throdnar would do. He seemed like the sort of cunning adventurer who would prefer to steal a horse and pay off his bounty later. But more than that, I’d have preferred to have the option to try and work out a deal with the groom at the stable – I’d have liked it if Throdnar could use his wits and his sharp tongue to steal a horse without just crudely making off with it in broad daylight. I wanted him to be able to say “I’m doing the Jarl’s work and going to hunt down that giant that’s been eating livestock – can I borrow a horse and leave 500 gold with you as insurance that I’ll bring it back?”  Whether or not I brought it back would have been another question. But it was one of those instances where my options were limited by the game’s programming, because that wasn’t a dialogue option I could choose. There’s almost certainly a mod that I could download if I wanted to have that kind of option in game, but that’s not the point. My frustration with the game’s limited options didn’t make me want to alter the game world, it made me want to write a story where a character could have that kind of conversation. So I started writing.

I didn’t want to write a piece of Skyrim fan-fiction, so I needed to strip the world away and create a new setting for this scenario to happen in. That meant changing things like place names, environmental conditions, the general aesthetic of the world, and anything else I could think of to distance myself from Skyrim and make me feel as though this story was happening inside a world that I’d created.

One thing that I decided to change right away – simply because it was easy to do so – was the animal involved. Why have my character steal a horse when they could be stealing something more interesting?

My first thought was some sort of unicorn, and a brief internet research session revealed that historical legends about the unicorn might have been based on a real-life extinct species of megafauna called the elasmotherium.

Elasmotherium
I speculate that ‘elasmotherium’ means ‘hairy rhino of death’ in latin

I thought that it looked pretty cool – I can definitely imagine it domesticated, saddled up, and turned into a formidable beast-of-war, especially with that horn – but I didn’t think “elasmotherium” was the kind of name that would be used in everyday conversation by hardy Northern giant-baiters in a medieval fantasy setting, so I dug deeper and found out that the elasmotherium might also have been the inspiration for a mythical Russian beast called the indrik.  “Indrik” has a nice ring to it, and a brief Google revealed that it hasn’t been widely used in any other popular fantasy media – only for one card in Magic: The Gathering. So I felt safe using it.

So now I was writing a story about Throdnar using his wits to trick a groom into giving him an indrik for half of what it was worth. But what else could I change, to really make it feel like I was creating my own story, set in a world of my own creation?

I decided that my story was going to take place in a bleaker Dark Age fantasy world rather than a generic medieval setting. That meant downgrading technology: replacing brick-built houses with mud bricks and drystone walls. Remembering to make sure that Throdnar only used weapons and tools that had been invented by the time of the 8th or 9th century. The landscape that I’d been riding over in Skyrim was a craggy plateau of rocks and hot springs. I decided to set my story in a forbidding moorland, with rolling hills covered in bracken and goarse. And to fit the bleaker setting, I decided to change the weather. Here, I drew on another encounter that I’d had in Skyrim – I rode out to clear an abandoned fort that had been occupied by bandits, and rain had started falling in sheets by the time I found them. I remembered fighting them in the driving rain and ending up standing my ground in a deep pool, whirling my horse around in the water and hacking down at the bandits as they tried to attack me. That had been a dramatic fight, and I decided to steal the weather, applying it to my fight with the giant, which had happened while the in-game weather was bright and sunny.

Finally, I wanted to make sure that I depicted giants in an original way. Giants in Skyrim are dull creatures who don’t seem to have human levels of intelligence, and they spend a lot of their time herding mammoths. One easy way of differentiating my giants was to cut the mammoth-herding aspect, and I also decided to make my giant a little more cunning. I’d already decided that Throdnar is a warrior who likes to rely on his brains as well as his brawn, so I wanted to give him a more challenging opponent who could match his wits.

I also changed the outcome of the fight. But to find out more about that, you’ll have to come back on Sunday, when I’m planning to post at least part of the story.

I hope this post has given you an insight into what I do when I’m inspired to adapt my video-game experiences into prose. And my assignment for you today is go and try it yourself! I wish you happy gaming, full of moments that you can harvest and insert into your stories.

Drawing inspiration from video games (Part 1)

Hello, internet!

Cards on the table: I completely forgot that this week was my week here on The Art of Writing. As such, I’ve prepared absolutely no material for you, and I’m going to be making it up pretty much as I go along. I feel a little like Gromit, the anthropomorphic dog in the treasured British clay-animation film Wallace & Gromit in the Wrong Trousers, speeding along on an electric train and laying track hurriedly in front of me as I go, as illustrated in this helpful gif.

giphy

Hopefully it will be a fun experiment for both of us.

One thing I have been doing a lot of in the last week is playing video games, so let’s riff off that to start with, and talk about how video games can inspire really good writing.

Before I delve into what I’ve been playing, and how it’s been influencing my writing, I want to quickly discard any stigma surrounding video games. Some people might scoff at the suggestion that writers of literature have anything to learn from the story-telling, worldbuilding, or characterisation of interactive entertainment like video games, but I couldn’t disagree more. I think there’s a general scepticism towards video games among the same demographic who are sceptical of genre literature (the industry term, sometimes used unkindly, for sci-fi, and fantasy, and anything which isn’t ‘serious’ literature).  I know I’m in friendly territory here, among my fellow nerds. None of you are likely to think less of any piece of media just because it contains dragons and challenges your imagination by taking place in a fantasy world. But some people baulk at video games just the same way they baulk at Game of Thrones or The Lord of the Rings, and that saddens me a little. Art doesn’t implicitly lose value because it relies on fantastical tropes instead of the tropes and hallmarks of ‘mainstream’ literary fiction. Stories aren’t inherently less complex or robust because they’re being told through the medium of an interactive video game. Writing doesn’t inherently lose value if it draws inspiration from video games or shares a lot of stylistic elements. Perhaps I’m stating the obvious, but there are some people who still don’t see video games as a valid medium for artful storytelling. And I am sad for them, because they’re missing out. Not just on some great art, but on some lush material which can be mined for inspiration.

Writers can choose how much they want their gaming life to influence their writing, and whether they want to disguise their influences or make them explicitly obvious. If you love a video game world enough to want to write stories within that universe, there’s nothing stopping you, and your stories don’t lose any value just because they’re set in a pre-existing universe. A close friend of mine has been writing some excellent fiction set in the Mass Effect universe and posting it online for fans of the series to enjoy, and I’ve been reading it with relish, even though I wasn’t a fan of Mass Effect when I started. (Although, binge-gamer than I am, I have since played through the first two games of the series and enjoyed them both tremendously).

Nathaniel is unlikely to make any money from this particular story, but that’s not why he’s writing it. Not all art is intended for publication, and once again, it doesn’t necessarily lose any value as a story just because it’s available freely on the internet. But if you’re planning to publish your writing and adapt your gaming experiences into your own fantasy world, then it’s probably a good idea to distance yourself from your influences: lest ye fall foul of the thin line between emulation and plagiarism.

That becomes a lot easier when you’re drawing inspiration from an open-world game. Recently, I’ve been playing my favourite video game, The Elder Scrolls V: Skyrim. It’s now five years old, so I’m not going to bother with a belated review. Suffice to say I adore playing it, which I’ve been doing sporadically since 2013, but I have yet to complete it, so packed is it with excellent content. My fondness for Skyrim is perhaps best illustrated by measuring the slightly destructive influence that it has had on my life: it became my favourite form of procrastination during my third year of university, and was instrumental in the deterioration of at least one romantic relationship. I regret neither of these things. I spent my evenings reading books of magical lore in my study at the College of Winterhold when I should have been reading about seventeenth-century economics for an upcoming exam. By night, I crawled through ancient catacombs in the darkest bowels of Nirn, destroying undead wights and uholy Draugr with the righteous purity of cleansing fire. As the sun rose outside, I fought with fearsome Dragon Priests on storm-wrought mountaintops, because their aspect seemed less daunting than the hardships of writing my dissertation. When I play Skyrim, I have private little adventures, and then I’m often inspired to write about them.

If I adapted my adventures into prose word-for-word, using the same name for every character and location, depicting events in the very same order, then I would be committing plagarism. But that’s never what I’m inspired to do. The important thing with roleplaying games is that you can take away the role-playing element and leave the game itself behind. Role-playing games are designed to provide you with a bare skeleton that serves as a scaffold for your adventures: they give you the building blocks of a story, and you can assemble them however you want. As I’m playing through the story that the developers have created,  I’m imagining the thoughts and feelings of my character and the other characters that they encounter. I’m wondering what might be different if the events were happening outside the confines of a pre-programmed environment. Sometimes, even with a vast open-world game like Skyrim, I’m raging at the limited choices that the game allows. I’m thinking “if I had control of this story, my character wouldn’t be picking any of these options” – and at that point, my interpretation of the player character has become something separate from the game itself. It’s become something that I can extract from the game and insert into my own writing.

I’m sure that many gamers do the same thing when they’re playing a role-playing game, especially if they also happen to be writers. I can guarantee that your experience as a player – your interpretation of the game’s events – will vary dramatically from the experiences and interpretations of any other player. Your character’s progress through the game world, the story that you decided to create in the sandbox that the game provided, is unique, and it belongs to you. And that’s where you stop plagiarising and start creating your own content. You’re drawing your inspiration out of your gaming experiences like a sword being drawn out of a forge, which you can then temper over time, refolding and reheating until it’s become something that’s entirely yours.

I’m running out of room here, and I still haven’t got to my point – so I think I’m going to elaborate on this over the course of the week, and put it into action for you to watch. Come back on Thursday to see how I go about adapting my in-game experiences into prose. Then on Sunday I’ll actually post a short story that I’ve adapted from in-game events.

In the meantime, I suppose I’d better log into Steam and gather some more in-game experiences that I can adapt. Purely for research purposes, you understand…

 

How to avoid cultural appropriation when writing historically-influenced fantasy stories

Hello, internet. I have another slightly philosophical post for you today.

Following up from my last post, I’m trying to force myself back into the habit of writing a solid 500 words every day. I currently have two book concepts in the forefront of my mind, and I’m trying to work on both of at the same time. I might have to drop down to one if juggling two books proves to be too much of a hassle, but at the moment I’m enjoying the freedom of being able to hop between worlds, or to focus exclusively on one project for a while if I’m having trouble with the other. It also means that I can’t use the excuse of ‘book problems’ to slack off from writing.

One of the projects that I’m working on is a continuation of the story that I shared with you last month, set in a fantasy world that shares a lot of parallels with 19th century Europe. I’m essentially taking the Crimean War (the original one in the 1850s, not the more recent Crimean conflict) and adapting it into fantasy, with fantasy analogues for most of the belligerent factions and major events of the war.  This is a fun concept and I’ve been enjoying the process of fleshing it out into a complete story. But a while ago I started to wonder if there were some awkward problems with the initial concept.

My story features a large empire which resembles an industrialised, centralised version of Sauron’s empire from the Tolkien legendarium. In the events of the story, this empire plays the same role that the Russian Empire played in the Crimean War. Due to events that occurred before the start of the narrative, the orc empire is at war with an alliance of other nations who have landed an invasion force on the empire’s shores and laid siege to an ancient city. These events are intentionally similar to the 1854-55 Siege of Sevastopol, and the allied forces are fairly transparent fantasy analogues of Britain and France. But I’m concerned that my story might have unintentional racial undertones if the Russian Empire is ‘replaced’ by orcs, whilst the British remain mostly human. I’m not trying to use my story as a piece of anti-Russian political commentary and I’d hate for any Russian readers to think that I was comparing them to orcs, at least in the common cultural understanding of what an ‘orc’ is like.

Orc
Boo

My own depiction of orcs is quite sympathetic, but that’s the sort of nuance that might not make much of a difference to someone who’s angry with me for appropriating Russian history.

Other writers tell me that I worry too much about this sort of thing, but I think it’s very important for authors to consider that their work can have unintended cultural aftershocks. Even if I’m only intending to write a harmless swashbuckling fantasy novel, it still has the potential to cause offence, and that’s not something that I want to do. Some people roll their eyes at ‘political correctness’, but for me being PC just means ‘wanting to upset the smallest number of people that I possibly can’, and I don’t want to belittle or dismiss things that are hurtful to other groups of people. I’ve read enough to know that turning someone’s culture or history into a piece of set dressing in a fantasy novel can be very hurtful. Just today, JK Rowling has come under fire for appropriating the “living tradition of a marginalised people” by writing about the Navajo legend of the skinwalker in a new short story. You only have to look at the responses from Navajo Americans to see why they are upset, and why this isn’t something that Rowling should have done. Navajo writer Brian Young wrote “My ancestors didn’t survive colonisation so you could use our culture as a convenient prop.”  The people of Russia aren’t a marginalised people who survived colonisation, but the same principal applies. I’m taking part of Russian history – a war in which many Russians lost their lives – and using it as the inspiration for a fictional war in which their sacrifices will be attributed to inhuman fantasy creatures.

Fortunately, there’s a lot that writers in my situation can do to make their writing more culturally sensitive. The most obvious way is to avoid homogeneous depictions of any factions or races within my fantasy world. A lot of fantasy writing doesn’t do this very well, and it’s hardly surprising, when we’re all just following the example set by J.R.R. Tolkein. Tolkein’s orcs and goblins are uniformly nasty, brutish, savage, and deformed. His humans are mostly noble warriors, with a few odious exceptions. His elves are mostly wise and fair. His dwarves are mostly avaricious and argumentative. This obviously isn’t very representative of reality: “racial attributes” are the stuff of tabletop roleplaying, not real life or nuanced fiction. I’m going to do my best to present orcs as nuanced characters rather than savages. I’m planning to present many of our own cultural stereotypes about orcs to be racist misconceptions. When we think of ‘orc’ we think of the caricatures from the Peter Jackson Lord of the Rings adaptations – slimy savages with foul habits and no morals, who are born out of holes in the ground. I’m going to present this image as propaganda. Ordinary soldiers in my story will believe these things about the orcs as well, the same way that soldiers always believe their enemies to be murderers and rapists who roast babies on spits, but these ordinary soldiers will find out that they’re wrong. One of the things I want to say with this story is that misconceptions and generalisations of other cultures can lead to unnecessary suffering, and I hope that message  is enough to make amends to any Russians who might be upset by my initial decision to replace them with orcs.

Another step that I can take to make things more realistic is to diversify all of the factions in my own story. Different factions in fantasy novels are often divided along racial lines – there’s not much overlap between different races and political entities – but this has never been the case in real world history. If the armies in my story are made up of human and orc soldiers, it would reinforce a lot of unhealthy colonial attitudes that still linger in our cultural subconscious, which I’ve talked about this before in a previous post. To combat this, I can make sure that each army has a varied racial makeup: the allied army has humans, but it also has dwarves, gnomes, half-giants, reptilians, or whatever other interesting fantasy races that I want to throw into the melting pot. The opposing army has orcs, but it also has humans. This doesn’t just increase the cultural sensitivity of my writing, it also makes both armies much more interesting, and much more realistic: a ragtag, multi-ethnic army with a diverse racial makeup is much more fun than an army made up entirely of orcs or humans.

 

I’m running out of space, but I hope I’ve made you think about how you can avoid cultural appropriation and racial homogeneity in your own writing. If you want to read more, there are lots of places that you can go online to educate yourself about the issues. Tumblr is a good place to start: blogs like Writing with Color are a great resource for finding out how to handle these concerns sensitively, and also a great place to go and remind yourself of exactly why authors should be so careful to avoid cultural appropriation: the team there are very eloquent at setting out the issues, and they are very quick to inform you if they think your story concepts contain anything problematic.

That’s all from me today, and I’ll see you on Sunday!

Fiction as Theology Part 3: Communicating Your Message

51E0ZN6GHKL._SX288_BO1,204,203,200_Glenn Cook isn’t much of a fan of organized religion. Did you know that? I honestly can’t say that for certain. I don’t know him personally. However, that is the very, very strong feeling that I get from his novels. He seems to have it in for priests, religious fanatics, etc. Similarly, Steven Erikson dislikes (though perhaps despises is too strong a word) the idea of salvation by grace or by the sacrifice of another. Man must redeem himself because man is the only one who can redeem himself. Again, I can’t say this from personal knowledge, but the theme that man must redeem himself is certainly very strong in Erikson’s Malazan Book of the Fallen series. Similarly, Lars Walker believes that even truly evil men can be redeemed (Year of the Warrior) while C. S. Lewis believes that good guys can make mistakes and be redeemed, but truly even people cannot be redeemed but must be destroyed (The Lion, The Witch, and The Wardrobe; Prince Caspian; Voyage of the Dawntreader; The Last Battle; etc).  You might be surprised how much of your conscious and unconscious beliefs come through in your fiction. It’s possible to simply allow your ideas to be spread, unfiltered, through the stories that you write, and to some degree this probably happens with all of us. However, it’s also possible to be intentional about the messages that come through in the stories you tell. In his Poetics Aristotle argued that everything we write should have two goals: 1) to entertain, and 2) to educate. A work of non-fiction that isn’t entertaining is unlikely to do much to inspire the reader and stick in his mind, but a work of fiction that is trite and superficial has little, if anything, in the way of actual value–in fact it may even inspire vice (…Charlaine Harris, I’m looking at you…).

Victor_Hugo_by_Étienne_Carjat_1876_-_fullOf course, anyone can misread what you write. In fact, I just had a student who submitted a paper confidently explaining that Augustine believed that man was completely free of God and that he had no need of a deity for goodness, morality, happiness, or fulfillment. If you’ve every read Augustine you will recognize that this is literally the exact opposite of what he argued (I’m pretty sure that my student read all of half a chapter from Confessions). However, the fact that some people will probably misunderstand what you write through their own ignorance and carelessness is no excuse for you not to consider the messages that you are presenting. In fact, the best of fiction (whether modern fiction, science fiction, fantasy, etc) has always had something meaningful to say about the world. This is true of the Greek poets, of Plato, of Lucretius, of Thomas More, Jules Verne,  Victor Hugo, Miguel Cervantes, Charlotte Bronte, Jane Austin, Gustave Flaubert, Isaac Asimov, Frank Herbert, Robert Heinlein, J. R. R. Tolkien, C. S. Lewis, and Steven Erikson. This is not to say that there are not good authors who aren’t trying to say something specific or solve some problem. For instance, I enjoy Kim Harrison’s books, but I don’t find much in the way of educational value in them. However, I also wouldn’t put Kim Harrison in the same league as any of the above authors and I don’t know anyone who would. So, just as we can use our own writing to figure out what we believe, we can and should use our writing to point others towards truth and goodness. Now, as any philosopher or psychologist will tell you, what Person A believes are true and good may not be the same as what Person B believes are true and good, and thus we wind up with a variety of opinion, presented in a variety of ways, both in fiction and in non-fiction.*

quote-art-for-art-s-sake-is-an-empty-phrase-art-for-the-sake-of-the-true-art-for-the-sake-of-the-good-george-sand-310004However, this doesn’t mean the the message should overwhelm the story. This is one of the mistakes that Heinlein has been accused of (though I think it is only true in some of his novels), and in my opinion it is one of the problems that tends to plague the Christian fiction genre. Remember that what you write should be educational and entertaining. If your message comes at the expense of meaningful and individual characters who as in consistently believable ways (like those Christian novels where everyone miraculously changes their minds and get saved at the end), or long philosophical diatribes overwhelm the flow of your story and action (Heinlein and Hugo both do this in places), then you wind up sacrificing entertainment for education and you wind up with a boring door-stop of a book. Similarly, if you cut out your philosophy for the sake of keeping the story ‘action-packed’ and ‘titillating’ then you wind up sacrificing education for the sake of entertainment and you wind up with a trite, meaningless, and mindless work. So, the key here is to balance entertainment and education in your novels. That is, to develop a world, characters, and a story that can convey the viewpoints, beliefs, and ideas that you wish to spread in a way that effectively engages the mind of the reader while simultaneously making him/her think deeply about the fundamental nature of truth, beauty, and goodness in the world.**

 

*This is not to say that there is no moral reality. I will and have argued stringently that the idea of a world lacking moral reality is not only terrifying, but also meaningless. If there is no moral reality than all of the concepts upon which we base society (i.e. truth, goodness, beauty, justice, etc) are entirely meaningless and there is absolutely no reason to prefer modern American society to Nazi Germany. However, it is very obvious that the vast majority of people from the vast majority of widely divergent cultures do prefer modern American society to Nazi Germany (though they may not be fond of either), and this should tell us that perhaps there actually is a reason to do so. Moral relativism, in all of its varieties, while popular on the street and with a few discrete groups of philosophers today has never been particularly popular among the majority of philosophers from a wide variety of different traditions throughout history. …In fact, did you know that relativism, in some form, has been presented in virtually every philosophical tradition (i.e. Chinese, Indian, Continental European, British, Greek, American, etc) and in virtually all of them it has been soundly rejected (I will argue that we are in the midst of seeing this happen in the American tradition). Looking at the history of relativism is actually kind of like watching a very long game a wack-a-mole.

**I refer here to three of the four fundamentals of classical metaphysics: the true–or the form of truth (i.e. reality), the beautiful–or the form of beauty (i.e. the truly pleasing), the good–or the form of goodness (i.e. the truly desirable). The fourth is the one–or the form of unity (i.e. the truly simple or that which has no parts).

Fiction as Theology Part 2: Understanding Yourself

know-yourselfIt’s interesting how little we often understand about ourselves. Everyone believes that they know themselves, know what they believe, know what they feel, know what they need, etc. And yet, when we are put to the test, we often find ourselves incapable of putting our beliefs into words. I see this with students all the time. A student will state a firmly held belief, and I will respond with ‘What do you mean by X?’ The almost inevitable response is ‘Umm… I don’t know,’ or ‘I’ve never thought about that,’ or ‘Well, I think what I mean is…’ followed by an often convoluted and/or contradictory explanation, or perhaps the more defensive and hostile, ‘It’s obvious, any normal person could understand what I mean! Why can’t you? Are you some kind of idiot?’ I’ve heard all of these countless times in response to very simple questions such as ‘what do you mean by good?’ Or ‘what do you mean by duty?’ Or ‘what do you mean by faith?’ The truth is that all of us have significant blind-spots in which we fundamentally don’t understand ourselves. Generally speaking, the more confident we are that we know ourselves very well, the less we actually know of ourselves, and the more likely we are to lash out at anyone who risks exposing that fact.

This piece was done by BurenErdene. More of his work can be found here.
This piece was done by BurenErdene. More of his work can be found here.

As authors, we should avoid that risk. One of the purposes of writing (whether fiction or non-fiction) is to explore our own inner worlds, discover what is there, and determine to change the things that need to be changed. I can easily give you a very personal example. In my own novel, Rise of the Neshelim, one of the issues that I dealt with was the nature of a god. This began as a minor side-notion in the book, something that was meaningful to the main character, but as a matter of idle curiosity. However, in attempting to present his own answer to the question, I realized that I wasn’t actually sure myself. I could give my own specific conception of what I meant by The God, or the triune Christian God. I could explain, as well as possible, the nature of the trinity, the attributes of Yahweh, and the roles of each person of the trinity. However, the main character of the book wasn’t a Christian. In fact, Christians don’t exist as such in his world. Thus, what I meant when I spoke of The God couldn’t be the character’s answer to what a god was, and further, I didn’t actually know how to answer that question myself. I believed in powerful spiritual forces other than Yahweh, in fact scripture speaks of a number of such entities, but simply saying that a god was a powerful spiritual force seemed insufficient. Thus, this question captured my mind, and in capturing my mind it captured the main character’s mind as well, and together we worked our way to a solution. In so doing, this question became more central to the plot of the novel than I had originally intended, but it also enhanced the major aspects of the novel with a deeper degree of meaning and understanding. It also helped me to understand how to answer my own question: what is a god?

This aspect of fiction writing is, I suspect, more important than I am able to express here. In every novel, and especially in every early novel from any particular author, I believe that it is likely that we see them working out in many ways their own understanding of themselves and their beliefs. This is especially true of theological and spiritual beliefs in the writing of fantasy, as gods, magical forces, and spiritual powers are important aspects of any work of fantasy. This does not mean that everything we learn about ourselves should be published. This is what editing is for: if you self-edit you will need to have a keen eye for areas where you have learned about yourself that do or don’t enhance the main story of your work (I suspect that I may have been poor at this myself), and often it will be better to have many other sets of eyes on your work, willing to point out areas where you should excise things that are personally important, but are not important to the story that you are telling.

Taking notes from history

Hello internet!

If you read my last post you’ll know that I’m on a quest to move away from the books that I’m familiar with and branch out to other writers, to see if it has a positive effect on my own writing.

So far, I’m sort of cheating. The first book that I’ve delved into since Tuesday isn’t actually another fantasy novel. I want to write fantasy  but for whatever reason I’m bad at actually getting myself to read fantasy novels by other authors, and so I have a wide variety of award-winning fantasy books lying around my bedroom in unread heaps. It would have been easy to pick up one of these and get stuck into it, allowing the author to transport me into the world that they’d created. But instead, I prized open the covers of a book so heavy that it could be used for construction purposes.

Honourable Company

The Honourable Company is a 475-page narrative history of the East India Company, written by the journalist and historian John Keay. It’s a comprehensive, entertaining history of the early expeditions that led to the establishment of the trading company which eventually bought control over most of India and Southeast Asia.

I’m ‘cheating’ by reading it because I’ve already read the first few chapters, and because I love reading books like this. I studied history at the University of Manchester, and when I was in a productive frame of mind – rather than procrastinating or panicking under the weight of imminent deadlines – there was nothing I loved more than selecting a weighty academic tome off my course reading list, checking it out of the library, and plunging head-first into history. (I enjoy learning new things, but only when I’m not expected to write an essay on the subject.) There’s something wonderful about reading the culmination of somebody else’s painstaking research, knowing how much effort they put into scouring through history and recording it, with the honest intentions of simply producing a book that would improve other people’s understanding of the past. I also find history very entertaining. Perhaps this makes me a huge dork, but history isn’t necessarily dry and boring, particularly when it’s written by an author who has a sense for the ridiculous, which John Keay certainly does.

I’m of the opinion that everyone ought to read as many history books as they can. Defeating your own ignorance about the complex history of the human race is always a good thing, and studying the efforts of the generations that came before ours can lead to a renewed appreciation of the world we live in. History also has a habit of repeating itself, and forewarned is forearmed. But history is especially valuable to aspiring authors, no matter what genre you’re writing in.

Firstly, history provides us with exquisite morsels which can be shamelessly plundered and inserted directly into books. John Keay’s book has provided me with several of these which I’m almost reluctant to share with you, lest you steal them. For example, in the early days of the East India Company, when poorly-coordinated expeditions often led to ships sinking, sailing to the wrong parts of the world, losing most of their crew to scurvy, or bringing back merchandise which had gone down in price on the London markets, the company decided to improve their internal communications by leaving a single man on an island off the coast of South Africa, for several years, with only penguins for company.

Penguin
A 17th-century sketch of a very sassy penguin

Keay writes that ‘Whenever a ship anchored in the Bay he quickly donned jacket and hose and pushed past the penguins with whatever messages had been left in his care’ by ships passing in either direction. If you’re in the business of writing humorous fantasy novels, or historical fiction, or even contemporary fiction – perhaps you want a quirky back-story for one of your character’s ancestors – you could have a character marooned for years on an island full of penguins. Or if you’re writing grimmer, more hard-hitting stories, you could create an impactful story about the loneliness or depression of someone struggling to stay alive in a similar situation. And that’s just one story from one history book.

Isolated incidents aren’t the only realm from which we can draw historical inspiration, however. If you’re struggling to add a sense of background realism to your fantasy, you can go and read up on real-world history and see if you find anything that fits your setting. Towns and settlements often spring up for odd reasons. The first British trading post in India was built in a harbour exposed to typhoons and blocked by a huge sandbar, which made it a terrible location for trade ships to land. It was built there because the leader of that particular expedition had managed to acquire a mistress in a nearby Dutch settlement, and he wanted to make his visits easier. Despite it’s poor qualifications for a trading port, this little settlement eventually grew to become the city of Madras, now known as Chennai, with a population of 6,000,000. Perhaps a city in your world could have similarly unlikely origins. Or if you want a story that’s slightly less absurd, history books are filled with geopolitical intrigues and details of the birth of nations, many of which might fit the story that you’re trying to write.

Finally, I also find history to be a source of insights into the kind of complex characters who I want to create in my fiction. Studying the history of real nations, real organisations or sub-cultures, is a good way of ensuring that we don’t fall foul to the crimes of stereotyping or creating unrealistic, monolithic portrayals of large groups of people. Even in a group of people like the merchants who worked for the East India Company – men who wanted to make money at other people’s expense and weren’t afraid to sail halfway around the world to do so – there is a surprising range of motivations and a surprising amount of moral integrity. It might be tempting to paint all historical figures with the same brush, and assume that even the most highly-celebrated figures from history held ideas that we would deem to be morally reprehensible in the modern age. This is the kind of assumption that fuels the current trend of ‘grimdark’ fantasy, where fantasy worlds are depicted as brutally indifferent to the fate of their protagonists, and most characters encountered by the protagonist are shown to be intolerant and unprincipled. Grimdark is, of course, a backlash against earlier tropes in fantasy, where fantasy authors brushed over historically-accurate unpleasantness such as plague, slavery, skin tumours, and open sewers. But it’s equally disingenuous to present history – or fantasy worlds based on real-world history – as wholly dark and unpleasant. Reading history shows us that even insides the most insidious organisations and maritime empires in history, most people were complex characters, and there were still isolated individuals who were acting commendably by our own moral standards as well as their own.

I’m not an apologist for the misdeeds of colonial empires, and it’s important to record the dark side of history – but it’s also important to make sure that we don’t make our fantasy settings into wholly bleak worlds, bereft of the kind of characters who act with good intentions. By reading history, we can learn about how real people acted in difficult situations, and we can use their struggles to enrich our own stories.

How well do you know your bookshelf?

Hello internet!

I have missed you. Due to the new schedule, it has been aeons since Tobias allowed me to post anything. But now my patience has paid off, and I have you all to myself for a week!

’tis the Christmas season, and if you’re a writer who goes through the gift-giving traditions of Christmas every year, you’re probably expecting to find at least one book under the tree.

I love acquiring books, and I am hopeful of my chances of acquiring some more on December 25th. But I seem to acquire them at a much faster rate than I can actually read them.

Unlike many writers, I didn’t really discover the joys of reading until I was already in my twenties. In my teenage years I fairly scorned reading (apart from Star Trek apocrypha) and thought, with the arrogance only possible in teenagers, that I didn’t have anything to learn from contemporary authors, even those writing the kind of books that I wanted to write.

Since leaving university I’ve come around to accepting that I am the merest novice, and I’ve learnt to welcome the lessons in the art of writing that can be gleaned from devouring as much fiction as possible. As such, I buy a lot of books. If I see rave reviews of a fantasy novel by an author I haven’t heard of, I’ll usually order it on Amazon (or get my bookseller sister to get it for me half-price 😉 ). I also have a big back-catalogue of classic fantasy to get through. Until a year ago, I hadn’t read anything by Neil Gaiman or George R.R. Martin, and I have a lot of catching up to do to get through all of the excellent fantasy that was published during my arrogant teenage years, or indeed before I was born. And as a history graduate who wants to write fantasy that’s very historically-informed, I also buy a lot academic texts.

All of this tends to pile up.

My Desk
I apologise wholeheartedly to any readers with OCD

Currently, amidst the ever-expanding entropy of discarded chocolate wrappers, scrap paper, unwashed teacups, and loose change on my desk, I have unearthed:

  • Guns, Germs and Steel by Jared Diamond
  • Herodotus’s Histories
  • Saladin Ahmed’s wonderful Arabian-inspired fantasy novel Throne of the Crescent Moon (artfully arranged here on top of a novelty flashing Santa hat)
  •  The City Stained Red by Sam Skyes
  • Simon Armitage’s translation of Le Morte d’Arthur
  • Bernard Cornwell’s The Last Kingdom
  • Marvel’s 1602 by Neil Gaiman, on long-term loan from my sister’s boyfriend
  • The Promise of Blood by Brian McClellan
  • The Incorruptables by John Hornor Jacobs
  • The Terror by Dan Simmons
  • The Iron Ship by K. M. McKinley
  • Throne of Jade by Naomi Novik
  • The 722-page academic behemoth Raj: The Making and Unmaking of British India by Lawrence James
  • William Shakespeare’s ‘The Empire Striketh Back’ by Ian Doescher

And (inexplicably) the dog-eared manual for Star Trek: Starfleet Command III, a PC game which came out in 2002, and which I haven’t played for at least half as long…

On top of all of those estimable volumes, though, is The Thirteen-Gun Salute by Patrick O’Brian, and therein lies the problem.

Thirteen Gun Salute

Out of that entire list of books, I have read only three from cover-to-cover: The Empire Striketh Back, (because it’s hilarious) Throne of the Crescent Moon, (because it’s amazing) and ThIncorruptables (because I read it one sitting and couldn’t put it down). The rest are lying about forlornly under sheafs of paper, in various stages of chronic neglect. Perhaps I can be forgiven for not having finished the meatier academic books on the list, but I feel a certain guilt about seeing The Iron Ship or The Promise of Blood accumulating dust when I’ve only peered inside their covers once or twice before putting them down in favour of another book. And the ‘other book’ is almost invariably by Patrick O’Brian.

I love Patrick O’Brian. The Times called him ‘the greatest historical novelist of all time’, and I’m not inclined to disagree. If you don’t believe me, just listen to award-nominated British YA and adult author Lou Morgan! (who I follow on Twitter!)

Lou Morgan
Heed her words

For those who don’t know (and there can’t be very many of you, given how many times I’ve mentioned him on this blog), Patrick O’Brian was the author of the Aubrey/Maturin books, a series of historical novels starting with Master and Commander and ending with The Final Unfinished Voyage of Jack Aubrey. It’s always hard to describe a series without bias (and without going into too much detail) when you think it’s among the greatest works of literature ever conceived by the human mind and committed into prose, but I’ll try.

At their core, the Aubrey/Maturin books are about a Royal Navy captain in the Napoleonic wars, and his friend, a surgeon and scientist who is also a shadowy operative for Britain’s intelligence services. The series is naval military history at it’s very best, but it is also so much more than that. Captain Aubrey and Doctor Maturin go on voyages around the world, confounding the naval enterprises of Napoleon, but also struggling to overcome the human faults that make them into such interesting characters. Jack struggles with his weight, his finances, and his conceptions of honour, while Maturin suffers the ravages of drug addiction, depression, torn loyalties, and an unstable marriage. Their adventures are a sublime journey through history and through the human condition, with bold forays into naval warfare, but also into romance, philosophy, scientific discovery, and abstract existential musings on every subject under the sun. They’ve become two of my favourite characters in fiction.

Most of the action takes place on ships at sea, which is a setting that O’Brian brought to life in vivid detail, drawing on his amazing reservoir of technical knowledge about the age of sail. His characters navigate the world, crossing oceans, rounding Cape Horn and passing through the freezing southern latitudes in almost every voyage, against a constant backdrop of everyday naval life:

‘the old pattern fell into place again, and the ship’s routine, disrupted by the violent, perilous race eastward through sixty degrees of longitude, soon became the natural way of life once more, with it’s unyaring diet, the cleaning of the decks before full daylight, the frequent call for sweepers throughout the day, the piping of the hands to witness punishment on Wednesdays (reprimand or deprivation of grog; no flogging so far in this ocean), the ritual washing of clothes and the hoisting of clothes-lines on Mondays and Fridays, quarters every weekday with a certain amount of live firing still, mustering by divisions on Sunday, followed sometimes by the reading of the Articles of War

…Day after day they travelled slowly over a vast disk of sea, perpetually renewed; and when, as the Diane was approaching Capricorn at four knots, Captain Aubrey ended church with the words ‘World without end, amen’, he might have been speaking of this present voyage: sea, sea and then more sea, with no more beginning and no more end than the globe itself.’

As a reader, it’s easy to let yourself be lulled into the same comfortable routine as the characters. The books are laced together with masterful character arcs and strands of overarching narrative that draw you gently onwards, making it easy to coast from one book to the next without intending to.

This can become a little bit of a problem, considering the length of the series.

O’Brien wrote twenty Aubrey/Maturin books before he died, leaving another unfinished. Twenty-and-a-half books is a lot of books. I’ve been reading this epic saga since January and I still haven’t got further than the fourteenth installment. It’s been hugely enjoyable, and I’m sure that my own writing has benefited immeasurably, but I’m beginning to wonder if too much exposure to one author’s writing style can start to be a bad thing. 

For writers, reading books is necessarily a case of monkey see, monkey do. You can tell what an author has been reading by looking for clues in their own writing, the same way that forensic scientists can find out what someone’s been eating by analysing their hair. After reading his books for almost a year, all of the clues in my writing point to Patrick O’Brian.

Everybody has a favourite author, but I think it’s important to diversify the books you read, just as it’s important to…diversify the foods you eat…if you want to have strong hair….?  This metaphor is creaking slightly, but I hope you understand what I mean.

The late great Sir Terry Pratchett said that authors should ‘read with the mindset of a carpenter looking at trees’, and the best way to do that is probably to venture out into the forest and look at as many different trees as possible, rather than admiring the same tree over and over again because you like it’s particular shape or the way that the moss grows on it. As such, I’m going to make a concerted effort to tear myself away from the adventures of Captain Aubrey and Doctor Maturin, and launch some exploratory forays of my own, into the umplumbed depths of my bookcase, uprooting lost books from the bottom of piles and actually getting around to reading them. I may blog about the results. And I encourage you to do the same!

The Anatomy of a Human Action

I don’t know about you, but in my writing I tend to draw ideas and inspiration from all kinds of sources. These include other fiction authors, history, psychology, theology, philosophy, occult studies, the hard sciences, etc. There are all kinds of ways to approach thinking about the world and the wide variety of things that it contains. Some of these approaches are more useful for my writing than others, but I’ve found that anything that gives me a new perspective on the way the world works is something that can potentially be helpful in understanding my characters and their world more deeply, and thus in writing them more effectively. Something that I’ve recently stumbled across is Thomas Aquinas’ anatomy of a human action, and I see some value in this kind of approach.

So, the first thing to understand is that, for Aquinas, only deliberate (or voluntary) actions count as ‘human’ actions, and thus only deliberate actions can be morally right or wrong (i.e. if I legitimately don’t know that stabbing someone with a sword will kill someone, then I can’t actually be held responsible for killing the person – now, it is certainly arguable as to whether a person could legitimately not know that stabbing someone with a sword is going to kill the person, because if I illigemiately don’t know this [i.e. through negligence or willful ignorance] then I am still responsible). Aquinas sets forth five powers (or faculties) of the soul: the vegitative power (or that which allows one to maintain and reproduce one’s life), the locomotive power (or that which allows one to interact with the physical world), the sensible power (or that which allows one to collect information about the world and thus have desires), the appetitive or volitional power (or that which allows one to make choices), and the intellectual power (or that which allows one to store information in the memory and reason from given premises to correct conclusions). Of these five powers, three of them take part in creating a human action – the sensible, the volitional, and the intellectual. The locomotive or vegitative powers may take part in performing an action, but they don’t take part in creating that action in the first place.

So, how does this work? Well, Aquinas divides the reason into two parts: 1) the higher reason that considers ultimate things and 2) the lower reason which considers practical things. So, for a human action to take place first the senses must detect a variety of potential goals that could be moved towards (for instance, spiritual health, physical well-being, the accumulation of wealth or power, breathing in outer space, unaided flight, etc). However, the goals which the senses detect may be either possible goals (i.e. physical well-being) or impossible goals (i.e. breathing in outer space). However, the senses cannot determine whether a goal is possible. Instead the higher reason determines that the potential goals are possible and proper ultimate goals (and it may do so well or poorly, thus one man might see spiritual wealth or world domination as a proper ultimate goal while another might see walking in a straight line as a proper ultimate goal). However, the higher reason only has the information that the senses can provide to work with. Thus, for instance, if I have never heard of this strange thing you call ‘money’ or ‘property’ then I cannot actually make the accumulation of wealth my ultimate goal precisely because I don’t know what wealth is, so I can’t register it as a possible goal. Similarly, belief also plays a part here – for instance, I may have heard of this being you call God, but if I don’t believe that he exists, then I can’t make knowing him my ultimate goal. It would be insane to make something I don’t believe is real the ultimate goal of my life.

Thus, once the higher reason has selected a set of possible and proper ultimate goals, it presents these to the will, and the will chooses one of these ultimate goals as the most good or most desirable of those goals (Aquinas argues that the good and the desirable are the same, and argues for a distinction between what is truly good or desirable and what merely seems good or desirable at the moment). However, in making this decision the will may be influenced by the affections and aversions (i.e. desires to obtain and desires to avoid) of the sensible part (I’m using Humean or Edwardian language because it fits what Aquinas is trying to say here and is probably easier to understand than Aquinas’ own language) – further, it is important to note that this ultimate goal can change over the course of an individual’s life, sometimes many times. This decision, once made by the will, is not set in stone and must be made again and again. Once the will (properly or improperly influenced by the senses) has made this decision, it bounces the chosen desire back to the lower part of the reason, the job of which is to develop a scheme for obtaining or achieving this desire. This scheme is then bounced back to the will which then chooses whether to enact it through the means of the locomotive and/or generative powers.

So, how is this useful for writing? Well, on its face this looks like a complicated explanation of how we set goals and then move towards them. However, one of the things that I find most interesting about Aquinas’ work is that it sets out how each part, including the desires or passions, is involved in making these kinds of decisions. A lot of the time we don’t really stop to think about how, or sometimes why our characters do the things that they do. Sometimes this works out fine, but often it can lead to characters taking actions that fit the story well, but that don’t fit the character well. A good example might be a story where a woman who is obsessed with her daughter’s well-fair suddenly and inexplicably chooses to sacrifice her daughter for the good of the plot. While character growth and change can, and certainly should, take place over the course of the story, the readers should be able to see how the woman went from having her daughter’s welfare as her ultimate goal to having something else as her ultimate goal. Aquinas’ anatomy of a human action can certainly help us to remember 1) how important this is, and 2) give us a means or working out the process in our own minds, though I wouldn’t suggest writing out the process as a part of the story (… though, the back and forth that the process involves could make an interesting flash fiction piece). So, there’s your thought for the day! I hope that its helpful in your writing, and I hope that it’s got you thinking about how you and your characters both make decisions.

Ethics in Writing: The Literary Applications of Moral Thought

My last post was less about writing than it was about living will. However, the more I read (both fiction and non-fiction), the more I am convinced that the two are profoundly connected. First, for those who are familiar with this thought, let me say that I do not subscribe strictly to narrative ethical thought. While I do think that fiction can and should have a powerful formative effect upon character, I do not believe that a narrative approach to moral thinking is, in itself, either necessary or sufficient. Stories are importantimpactful, and helpful in the formation of character, but they are only one tool that may be used in the process of personal or community moral development. They are not essential to character, nor are they capable for forming a persons character in and of themselves. That being said, there are many novels that have had a profound impact on my own personal development such as Lars Walker’s Year of the Warrior, J.R.R. Tolkien’s Lord of the Rings, Frank Herbert’s Dune, Robert Heinlein’s Starship Troopers and Stranger in a Strange Land, and Dostoyevsky’s Crime and Punishment among others. Some of these have affected me positively (i.e. shown me, led me to consider, etc traits, ideas, and qualities that I wanted to develop), others negatively (i.e. shown me ideas, traits, qualities etc that I wanted to avoid), and others have merely stimulated deeper and more thorough examination of my own beliefs, preconceptions, opinions, and beliefs. I say all of this to make a particular point, one that I have mentioned before: as authors our writing can have a significant affect on our readers.

Some works are specifically intended to have a positive effect, presenting qualities and characters to be emulated or scenes that inspire the reader to greater virtue. Others, like my own Among the Neshelim, are specifically intended to have a negative effect, presenting examples of vice and its attendant consequences to the reader. Some works, like Stranger in a Strange Land, simply lead the reader into deeper thought about their current beliefs and culture and whether they actually want to assume the beliefs that they have always held, or whether those beliefs should be subjected to serious questioning. All of these are valuable,but something that I’ve noticed is that more and more often fiction authors focus on vice. There is an idea floating around in the literary world that ‘damaged’ characters are fundamentally more interesting and thus more desirable than healthy, well-adjusted characters. I want to challenge this idea.

Certainly, and I don’t know anyone who will argue with this, damaged characters are easier to write than healthy characters. They provide their own inherent conflict, and this creates a plethora of story possibilities. They also provide obvious areas in which the character can grow and change throughout the novel/series. So, I will admit that there is some validity to the idea that damaged characters are easier than healthy characters. However, my favorite characters are individuals like Superman, Captain America, Sparhawk (who some may argue is moderately damaged), Leto Atreides, Razumikhin, Aragorn, etc. By and large my favorite characters are always the characters who I look up to. The ones who I actually do want to be like!

It strikes me that I might not be the only person who feels this way. Certainly I like the character of Amet in my serial Rise of the Neshelim, than I do Chin Cao Yu in Among the Neshelim. Amet is, across the board, a better person. Yu is broken, conflicted, deeply damaged, and is subtly torn out of his already questionable view of the world and introduced to a much more deeply broken and disturbed understanding of reality. He is drawn in by the subtle promises of evil, and he pays the consequences. Amet, on the other hand, is a good person. He is worn down by life, challenged and oppressed by circumstances, and emotionally beaten by the evils of the world, but through it all he stands firm, pursues goodness, and practices humility, wisdom, and love. Honestly, to me, Amet is in every way a better and more interesting character than Yu. Both serve their purposes, but even given his immensely difficult circumstances, I actually want to be like Amet. I would never want to be like Yu.

I say this as both exhortation and encouragement. In the world of modern fiction there are relatively few characters that we can actually look up to in general. Damaged characters have an important place in fiction. They allow both stories of warning and stories of redemption. However, there is also a need for characters that are simply good people. Certainly they are harder to write, and often we can get lost in our own problems when we’re trying to write them. However, they are immensely important, and honestly I’d like to see them make more of a comeback :).

Archetypes: The Ups and Downs

As a reader and a writer, archetypes and tropes are things that I like a lot. I recognize them frequently in the fiction I take in and incorporate them into my own writing too. And I fully believe that archetypes are great–but only up to a point. So I want to talk a little about the good and bad points of archetypes and how they should be used.

First of all, let me clarify my terms in case anyone isn’t sure. An archetype or a trope (I’ll probably use the terms interchangeably here) is a common character, event, setting, or other element that recurs in different stories time and time again. For example, in a typical good versus evil story, there’s a common set of characters: the hero, the villain, the girl who the hero rescues and/or falls in love with, the sidekick or partner or friend who helps the hero out, etc. From the most ancient classical legends to the cheap action movies of today, these universal character types are used over and over again because they’re familiar to us and they make for good stories. To use an example that one of my professors recently made in class, there’s a sense in which Han Solo could be considered a cowboy and Luke Skywalker a samurai, because they fit the general role of those types of figures, even though their story takes place in space. If you want more info about archetypes from a scholarly perspective, then do some quick research on Joseph Campbell, Northrop Frye, or the concepts of the hero’s journey and the monomyth. Or, if stuffy academia isn’t your thing, then go to TV Tropes, click the “random” button at the top, and fall into an inescapable hole of jumping from one page to another for a good several hours until you get the idea.

I searched for Gandalf and this picture of Dumbledore came up. That's because archetypes.
I searched for Gandalf and this picture of Dumbledore came up. That’s because archetypes.

Like I said, as both a reader and a writer, I like archetypes. Because of my love for archetypes, I was able to co-write a parody with some friends where we mashed up a bunch of our favorite characters based on their similar qualities.1 Archetypes are a big part of how I interpret literature and fiction, by comparing them to other stories and characters that I’m already familiar with. I like being able to say, “Oh, so Gandalf is pretty much the old wise wizardly mentor like Ben Kenobi,” or “hey, Nathaniel Hawthorne sure uses evil scientists in a lot of his works who are kind of all pretty similar to each other.”2 On the whole, I believe that archetypes are useful for readers in interpreting stories, and can be a lot of fun to play around with too. But, like any other theory or approach to literature, they have their limits.

Recently for my grad studies, I gave a presentation on a very lengthy book called Love and Death in the American Novel, in which the author argues that all American novels over the couple centuries they’ve been around follow the same archetypal patterns. The book had a lot of interesting points, but most of its critics agreed that it was too narrow and exclusive. It tried too hard to argue that every book followed only one pattern, when in fact the many books out there are quite diverse in their plots and characters and can be interpreted in a number of different ways. The author relied too much on archetypes and tried to exclude nearly everything else.

While researching that book, I also had to acknowledge that I was having similar problems with my thesis. I’m arguing that certain American classics (The Great Gatsby and To Kill a Mockingbird) can be interpreted as dystopias because they share certain similar archetypes. But my committee isn’t fully convinced yet. They recognize that it takes more than just archetypes to understand a story–more than just “oh, this part is similar to that part because it follows this same pattern.”

Batman + Wolverine = Generic Dark Vigilante
Batman + Wolverine = Generic Dark Vigilante

As writers, it’s good to acknowledge archetypes, but also not to rely on them too heavily. They can be a great starting place for stories. They can be a good beginning to thinking up new characters or plots, or a good way to bring in stock characters who the audience can understand perfectly even if they don’t get much development. But archetypes can’t be the entirety of your story, or else it’s not really your story–just a rehash and a repetition of all the other stories. Sure, you can decide that you want a certain character to be the hero or the villain or whoever, but (for major characters at least) you also have to flesh them out more and give them their own traits and quirks that are unique to those characters–and unique to you. If you don’t, then your story will just seem trite and generic. In a superhero story of mine, a reviewer once told me that my dark vigilante antihero was too much like Batman. This was not much of a surprise to me, as I had indeed consciously based the character partially on Batman. But I still needed to flesh him out more and give him a personality of his own before he could be his own character.

It's on the internet, so it must be true.
It’s on the internet, so it must be true.

And that’s how good fiction does it too. We could say that Han Solo, Malcolm Reynolds, and Star-Lord are all the same type of character, because they’re roguish but heroic outlaws in space. But Han’s development changes him more over time, Mal seems more bound to a cause other than self-interest, and Star-Lord puts a slightly more comical turn on the traditional role. They’re similar characters in some ways, but they’re also unique and well-developed on their own.

As a writer, you should be aware of archetypes and use them to your advantage. By all means, use them to establish a story and bring the reader in and make the characters seem familiar and appealing. But don’t stop there. Make sure your characters and plots go beyond typical tropes and archetypes to result in a well-developed story of your own.

Footnote 1. Shameless Plug #1: Read Super Karamazov Bros., the most epic, comprehensive, and ridiculous parody mash-up of our time!. (Back 1.)

Footnote 2. Actually, this idea about Hawthorne recently got me accepted to an academic conference, which leads me to Shameless Plug #2: my conference fundraiser page!. (Back 2.)