total_war_warhammer-2Next year Creative Assembly (CA) will be releasing the game Total War: Warhammer and recently they announced that on the day of release a Downloadable Content Pack (DLC) would be released that contained a fully constructed expansion to the game adding the Chaos faction as a playable race to the game, and that this DLC would be available as a preorder bonus. This has caused quite the hubbub in the community that has been excitedly awaiting the release of this game. Following the announcement of this DLC faction, which at the moment seems more complete that any of the four factions that are to be included in the game itself, fans responded with a significant amount of hostility over this move. From the perspective of the fans, this was cut content, or content that was prepared, is ready to be included in the original games, but has been cut out and thus should be included in the original game. Fans argue that CA has done this on previous games, and has a lengthy history of misleading, or straight out lying to fans. Fans generally don’t have any problems with DLC that is produced and released after the game is initially released.  Further, many fans don’t have any particular problems with preorders, but don’t like them, and especially don’t like being forced to buy them to gain access to content that should be part of the initial release of the game.

However, from CA’s press release, they see this largely as a financial decision. The main game was always intended to include four factions and no more than four factions. They argue that a separate budget was created to make the Chaos DLC and thus, financially, the would be losing money by including it in the initial release of the game. A limited Chaos faction was always planned as the final enemy in the initial game, and this limited faction was always intended to be expanded into a complete faction for a DLC. However, because of these intentions, a separate budget was created to develop the Chaos DLC alongside the initial game, which is why it will be ready alongside the initial game, but it wasn’t intended to be part of the initial game or included in the budget of the initial game, and thus won’t be included in the initial game. However, as I mentioned above, fans have pointed out that CA has a long history of misleading and flat out lying to fans concerning content, releases, and DLCs. They have been accused of everything from minor dishonesty to cheating fans repeatedly out of their hard-earned money and consistently failing to live up to their promises.

Now, most of you probably don’t particularly care about Total War: Warhammer, CA, or the arguments made by their fans. In fact, many of you are probably wondering what the big deal is. In general, I understand. However, this is an excellent example of a common ethical issue: the problem of limited information. The claims made by the Fans and CA are almost opposite. CA claims that they have clear, understandable reasons for these actions. Their fans claim that they are simply lying about these reasons, and ultimately very few people are privy to enough information to actually make a reasonable judgment about who is in the right. So, this is your topic for today’s story challenge: how do you make a decision when you don’t have sufficient information to actually judge what decision will have the best possible result?

As always, submit your answer to this question in the form of a story of 1000 words. You may use the CA/Fans example, but please don’t feel like you need to. I use this example simply because it is useful at the moment, but if you’d rather find something more meaningful to you, please do.

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