Well, I was going to start the series on various magical traditions that I promised, but I’m still fairly ill and my brain is having trouble wrapping itself around pretty much anything at the moment. I’ve barely touched my papers for the week and it’s already Thursday… so you know that’s a problem. Anyway, I haven’t posted an update about the Avnul RPG (it’s still not going to be called that) in quite some time, and I wanted to let you know that Erik and I are still working on it… although with both of us being quite busy the work is going slowly. We had originally hoped to have a finished product by this Christmas, but right now it looks like next Christmas (2013) is probably the earliest that we can target. However, the work is progressing well, if not quickly. The game is still very skills heavy, but those skills are now being supplemented by dozens of abilities that various character types can choose from.
Players will be basing their starting characters off of one of four general archetypes: Warriors (such as soldiers, martial artists, or mercenaries), Magicians (such as priests, sorcerers, or alchemists), Scholars (such as Philosophers, Mathematicians, or Doctors), and Businessmen (such as merchants, crime lords, or artisans). However, within each archetype there is a very wide range of possible backgrounds, and a character is never limited to what he starts as, so a player who begins as a martial artist might add magical abilities or a business to his character through play.
We also have the rules for skill use, combat, spell-casting, and other sundries finished and waiting to be play-tested, and right now we are working on filling out some of the sections that still have minimal ability support, and the rules for gaining/losing societal status, buying and selling merchandise, and all the little specifics that make a game great. We still have a lot of work to do before the game is where we want it, but once we get there it will definitely be something worth playing. It is also worth noting that everything necessary to play the game will be in a single core rule book that focuses on the Five Cities of the Longminjong. We do plan on writing supplementary books that provide expanded fluff, abilities, and the extra rules needed to play games set in other areas of Avnul (such as among the Yamakuni, Narut, or Neshelim), but these books certainly won’t be necessary for basic play.
Erik and I have also discussed a variety of ways to keep costs down when it does come time to launch the game. We both love role-playing, and we also both hate paying $30-$40 for a hundred and fifty page book. Now, admittedly, we haven’t even started looking at getting artwork done for the books, so we can’t really estimate the costs yet, but we’re hoping to keep prices reasonable (something closer to $10-$20/book). Like I said, I can’t make any promises yet, but that’s the dream right now! Feel free to let me know if you have any ideas.